I'm not an AI guy except for whatever useful (and simple) ONVIF AI features may be available in camera firmware.
I have no idea how you might go about the above. It just seemed logical that another box with "do not touch" may do the trick since CPAI seems to think unlabeled areas are open invitations to "what does this button do?" otherwise.
The problem you're having is precisely why I prefer to resist the whole CPAI thing until I find an absolutely necessary reason to use it. So far, I haven't.
Good luck with it.
AI confirming object in ignored area
Re: AI confirming object in ignored area
Pogo: Good luck with the Goblin infestation
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Re: AI confirming object in ignored area
IMO...
This is way too complicated than it needs to be.
You do not need separate zones for each AI object type.
Question: Are you wanting to be informed on packages to combat package thief's?
What I would suggest...
1. Make 1 zone of the entryway up to the front door. Include about 7' of the bricks on the left. And just to the left of the column. Start the zone about halfway up the arch.
Let motion detection detect movement, and send to AI. Once your getting the movement triggered that you want, work on AI. It helps to have a recording or two, then use 'Testing & Tuning to fine tune Motion Detection and AI.
You will get false AI confirmations from time-to time.
This is way too complicated than it needs to be.
You do not need separate zones for each AI object type.
Question: Are you wanting to be informed on packages to combat package thief's?
What I would suggest...
1. Make 1 zone of the entryway up to the front door. Include about 7' of the bricks on the left. And just to the left of the column. Start the zone about halfway up the arch.
Let motion detection detect movement, and send to AI. Once your getting the movement triggered that you want, work on AI. It helps to have a recording or two, then use 'Testing & Tuning to fine tune Motion Detection and AI.
You will get false AI confirmations from time-to time.
Re: AI confirming object in ignored area
I'm trying to use the results from this logic to enable a "Package on the front porch" home automation. I have all the other details outside of BI sorted, except it is currently being triggered every time a person walks up to the door (without a package), because AI thinks the base of the pillar is a package, even though it is outside the "package" zone. As shown in the original post, I'm using A+B logic (person:A+package:75B) in the required objects. This, as I understand it, means it needs to see the required objects in both zones to trigger the alert.
The reason I have configured separate zones for person and package is to reduce false positives. A package should always be delivered by a person, so the alert should only trigger when it sees both a package on the porch, and a person standing in front of the porch.
The only missing piece is figuring out how to get AI to ignore the base of the pillar (without an image blackout area). While seeming complicated, I'm ok with the complexity of the rest of the configuration for this, if it gets me to the goal.
The reason I have configured separate zones for person and package is to reduce false positives. A package should always be delivered by a person, so the alert should only trigger when it sees both a package on the porch, and a person standing in front of the porch.
The only missing piece is figuring out how to get AI to ignore the base of the pillar (without an image blackout area). While seeming complicated, I'm ok with the complexity of the rest of the configuration for this, if it gets me to the goal.
Re: AI confirming object in ignored area
You can do this my masking out the pillar in each zone. (This also works for tree trucks) AI will not detect in a masked out portion of a zone. This is different than a blackout mask or privacy mask, and will not show in the live image or recording.
Re: AI confirming object in ignored area
That would be too easy. LOL
Re: AI confirming object in ignored area
I get it with the home automation and BI5. I run Homeseer HS4 and Home Assistant here, and combining them all together with BI5 gives you so much more. One of my examples:
Original: Outside lights turn on when BI5 drive camera detects motion using Alerts. Uses BI5 MQTT to Homeseer. Turns off after 10 minutes without motion. Nice. Seems slow at detecting.
Next level: I want it to detect faster and the light to come on quicker. Move MQTT from BI5 Alert to BI5 Immediate action. Oh much faster, but twitchy, get's set off by spiders. Turns on far too often, preferred it with the Alert. Add in Alexa - "Turn the outside lights off".
Add AI: Turn outside lights on for person, but not for car or truck so it doesn't turn on when people drive past the house. No spiders setting it off, not twitchy. Almost there. Why did it just turn on ? Oh, it thinks a streetlight and a shadow in the rain is a person. Ho hum, close though.
By adding the variables so they show on the screen, you can see it go "person:80%" and almost immediately the light comes on. Sure you could have done this 20 years ago with an IR beam across the drive, and/or X10 RF PIR's, but that is sooo last century.
dodgeboy: Best of luck sorting this out. Do let us know how/if you get it working. Watch out for those Goblins though, luddites the lot of 'em
Original: Outside lights turn on when BI5 drive camera detects motion using Alerts. Uses BI5 MQTT to Homeseer. Turns off after 10 minutes without motion. Nice. Seems slow at detecting.
Next level: I want it to detect faster and the light to come on quicker. Move MQTT from BI5 Alert to BI5 Immediate action. Oh much faster, but twitchy, get's set off by spiders. Turns on far too often, preferred it with the Alert. Add in Alexa - "Turn the outside lights off".
Add AI: Turn outside lights on for person, but not for car or truck so it doesn't turn on when people drive past the house. No spiders setting it off, not twitchy. Almost there. Why did it just turn on ? Oh, it thinks a streetlight and a shadow in the rain is a person. Ho hum, close though.
By adding the variables so they show on the screen, you can see it go "person:80%" and almost immediately the light comes on. Sure you could have done this 20 years ago with an IR beam across the drive, and/or X10 RF PIR's, but that is sooo last century.
dodgeboy: Best of luck sorting this out. Do let us know how/if you get it working. Watch out for those Goblins though, luddites the lot of 'em
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Re: AI confirming object in ignored area
I have masked out the base of the pillar in each zone. That's what is so confusing about this. I thought that was all I had to do to get AI to ignore it, but apparently the mask only keeps motion from triggering in that zone; it does not keep AI from detecting objects in that zone.